How Many Frames Is Enough?

Discussion in 'Game Talk' started by Stone Star, May 1, 2016.

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  1. harper_ni

    harper_ni New Member

    any thing over 30fps is good tho in h1z1: kotk mine drops to like 4 fps in the citys for some reason.
     
  2. Badgertista

    Badgertista Well-Known Member

    Funny, I play CS:GO at 60 fps, since I have a 60hz monitor that only displays 60 fps even if I could push 500 fps .......... yet I'm in the top 3 at the end of most games. I play at 1440p too, so 1440p/60hz, that makes me a casual gamer. Too bad I'm casual, since I guess it means I would be 1st at the end of every game? World domination maybe? :wink_:

    The Razer Blade has a 60hz screen too. You're on a Razer forum. So according to you every Razer Blade owner is a casual gamer?

    But don't feel sad for me, it would destroy my life knowing I don't look like HIM
    [​IMG]


    By the way, I play a lot on consoles too, it plays with a controller, simple as that. I can explain in details too ........

    ok, ok, enough with sarcasm :big_grin_:
     
    ARMOR_152 likes this.
  3. smiley-face002

    smiley-face002 Active Member

    If you have more than 30 fps it's ok
    But more then 60 fps is perfect for gaming
     
  4. Pollychromacy

    Pollychromacy New Member

    Honestly, I feel as though this is really subjective, and so I'm not saying that anyone else's opinion is wrong, but I normally play Overwatch at somewhere in the ballpark of 17-25 fps, with 9 fps on bad days, and I'm kinda ok with it. Really just depends on the game and person. Some people can't stand it, but I've gotten used to it.
     
  5. haloboi

    haloboi Active Member

    AT least 45 for FPS, especially more demanding games. 30 FPS is kind of seen as the minimum passing point for most games. After 60 FPS it gets hard to notice and after 120 FPS almost impossible to notice.
     
  6. pyr0baths

    pyr0baths Member

    40 to 50 fps is playable with a continuesly flow of the game.
     
  7. 9l_xcelr8

    9l_xcelr8 Active Member

    Y
    You play CSGO at 60 fps even though you can push it to 500. Nice joke kid, max fps lock in CSGO is 300 and since yours are locked at 60, I am guessing you use vsync which adds input lag to your game which tells me enough about your rank in CSGO mister silver
     
  8. spojo1

    spojo1 Member

    30 fps minimum for anything not too serious. But im spoilt with 60fps and 144hz so i need that minimum for shooters and games where responsiveness is important.

    Back when i was in uni i had a cheap laptop for a while. I suffered through playing at 10-20 fps. It was horrible but when you have no other choice you make do.
     
  9. Badgertista

    Badgertista Well-Known Member

    "kid" ... says the teen who's 22 lol
    Please post a link to a magic 60hz monitor that shows more than 60fps
    You DO know that if you send 200fps to a 60hz monitor, you skip 140fps, right?

    Also, re-read what I said about the 500 fps ... there's a difference between "could" and "can". That's why they are 2 different words that don't spell the same way
     
  10. spojo1

    spojo1 Member

    You are so wrong on this... An example i can give to immediately debunk your false claim. I could get up to 1000fps on cod4 on my old 60hz screen back in the day. And any fps higher than 60 was clearly smoother. Standard max fps setting for promod was 250. Because the engine worked best with that and it made everything smoother.

    Basically fps is full frames per second. Refresh rate is how many times it can display duplicate frames in a second. It would probably clearer if you just read for yourself.

    https://en.wikipedia.org/wiki/Refresh_rate
     
    Xcelr8 likes this.
  11. SnakeGuy123

    SnakeGuy123 Active Member

    Lol, same. Imma blame it on the Russians.
     
  12. Badgertista

    Badgertista Well-Known Member

    ... and @Xcelr8

    Actually ...

    http://www.avadirect.com/blog/frame-rate-fps-vs-hz-refresh-rate/

    "quote"Does that mean that your frame rate is limited by your screen’s refresh rate? No; they are two separate things. Remember that FPS is how many frames your gaming computer is producing or drawing, while the refresh rate is how many times the monitor is refreshing the image on the screen. The refresh rate (Hz) of your monitor does not affect the frame rate (FPS) your GPU will be outputting. However, if your FPS is higher than your refresh rate, your display will not be able to display all of the frames your computer is producing, so although the refresh rate doesn’t technically limit the frame rate, it does effectively set a cap "end of quote"

    In other words, your refresh rate won't affect how many FPS your GPU can produce, but your monitor still won't be able to show you more that its refresh rate, hence why you are skipping frames. It's not rocket science, it's a hardware limitation.
     
  13. spojo1

    spojo1 Member

    Ok i admit im clearly not awake enough and realise i was wrong in a sense. But how do you explain clear difference in visual smoothness with 60 and 125 fps on a 60hz screen? Surely even though your screen is limited to 60 refreshes per second if there is a higher framerate in game the smoothness will display better due to less jumps (the frames and screen refreshes will match up better even without sync). Difficult to explain fully what i mean. So while a huge difference between your refresh rate and fps may mean some fps is wasted. Its certainly not the case completely.
     
  14. FearLezZ1990

    FearLezZ1990 Active Member

    depends on the game. FPS 60+ and RPG 30+.
     
  15. AwkwardBlue

    AwkwardBlue Member

    Honestly I think that for a game to be playable at it's best is at around 60fps. Anything below for me is difficult to play
     
  16. Overtask

    Overtask Well-Known Member

    You can squeeze an extra 10-15hz out of most generic monitors, even up to 20hz in some cases, though that would be a far riskier overclock.
    Not strictly true, lower input lag is beneficial for FPSs (in this case CS:GO since that is the game being discussed), the larger amount of frames rendered lowers the perceived input lag so while only 60 of the rendered frames are displayed the larger available pool provides a much smoother gaming experience. Tl;dr - Noticeable difference between 60FPS @ 60Hz and 200FPS @ 60Hz.
     
  17. Badgertista

    Badgertista Well-Known Member


    this -->
     
  18. 9l_xcelr8

    9l_xcelr8 Active Member

    @Badgertista I guess you realised that you have already proven your own theories wrong. "kid" lmao go back to your 60fps vsync csgo and stay in the top 3 of your silver rank.
    Your FPS need to be equal to or more than refresh rate of your monitor to avoid skipping of frames or freezes. Do me a favor, turn your vsync off, and play csgo for a few hours at "300 max fps" that your pc can provide and just FEEL THE DIFFERENCE. Stop clinging to your argument, you were wrong, its better to just learn and admit that you were wrong.
    Also, teenage is from 13 to 19, twelve...thirTEEN...fourTEEN...eighTEEN...nineTEEN...twenty
    you are clearly very bad with logic and common sense, and I am done humiliating you and breaking the rules of the forum by insulting you. Please stop!
     
    Last edited: Mar 10, 2017
  19. giannako

    giannako New Member

    60 are nice !!
     
  20. Badgertista

    Badgertista Well-Known Member

    LOL

    1- I don't use v-sync

    2- If you believe your own theories, well, good for you! Sometimes, there's that 1 person who owns the absolute truth and everyone else is wrong. I guess that's you!
    I hope one day too I have a magic 60hz monitor that can display 300 FPS, and I mean FULLY displays 300 FPS, without skipping a single one ..... wait! I've just found one behind a Unicorn!!!
    upload_2017-3-11_20-59-34.png

    3- I feel so humiliated ... let me hide behind a rock and never come out ... ever ... ever never eeeeeever!!!
     
    EvilJester likes this.
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