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Ideas for Paid to Play

Discussion in 'Razer Cortex' started by Hazerd, Aug 13, 2017.

?

Which system do you like most?

  1. Old: A list of approved games that grows each month

  2. New: 5 rotating games each month

  3. Suggestion: Any game, 5 rotating games that earn more

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  1. Hazerdous

    Hazerdous Member

    The Problem:
    If you take one look at the Featured Thread about Paid to Play, you'll see almost exclusively negative reviews. Most people don't own/like any of the 5 available games this week, they hate the new system and prefer the old one where there was a growing list of popular games.

    I play a ton of Overwatch, but now that's not on the list, so suddenly I wasn't getting zSilver anymore. I however have been wanting to try Dota2 for a while, so now I have a reason to and I like it. But I would PREFER to be able to play Overwatch (or other games) and still get zSilver. I don't want to play Dota2 every day just to earn zSilver, and I am not very interested in any of the other games in this month's rotation.

    I own nearly 400 games on Steam (and a few on other launchers), and only 3 (Dota 2 (free), StarCraft 2 (free trial), and PUBG) can earn zSilver. This is objectively horrible. If I want zSilver, I need to ignore more than 99% of my library and play one of the "approved" games.

    The Solution:
    Any game can be launched through Cortex to earn zSilver at a rate of 1 zSilver per minute.

    Only games recognized by Cortex (automatically added to your library) can earn zSilver.

    Each month (week?, day?), choose a handful of "premium" games (like the current system) which can earn zSilver at the current rate of 3 zSilver per minute.

    The Details:
    By requiring the games to be launched through Cortex, players will be looking at the client more often, this makes it more likely for them to see deals. You could add exclusive promotions to encourage more people to buy hardware. More profits!

    Only games that are recognized by Cortex should work. Otherwise anybody could add a program (Steam, Chrome, Spotify, Explorer.exe..) as a "game" and "play" it for free zSilver.
    Any games not recognized should be reported as missing, and if any game can earn zSilver, people will be encouraged to report these missing games.
    Alternatively you could maintain a separate list of "approved" games, but this becomes more work, and there may be confusion over games that are recognized by Cortex but not "approved" for earning zSilver.

    Playing the premium games will be just like the current system, 300 minutes (5 hours) earns all 900 zSilver for the day.
    Playing any other game takes 900 minutes (15 hours) to earn all 900 zSilver for the day.
    This seems fair, it is a large amount of time to earn all 900 zSilver from playing games not in the premium list. It requires dedication to earn free stuff just by playing your favorite games.
    If you don't have this dedication (or don't have the time) you can play the premium games.

    The Result:
    A system like this would allow almost ANY PC gamer to earn zSilver, no matter what games they enjoy.

    At the same time, it still encourages players to choose from the small list of "premium" games to earn even more.
     
  2. Hucast

    Hucast Well-Known Member

    I voted for suggestion:

    Allow all the games but cut the cap back from 900 a day to 100 a day.

    That way at least everyone is getting something.
     
    Last edited: Aug 14, 2017
  3. Cpt_Disappointment

    Cpt_Disappointment Well-Known Member

    So the problem is still that "we don't get reward for our favorite games".

    BRB making suggestion thread about mobile cortex rewards for games such as Vainglory or Asphalt etc.
     
  4. Hucast

    Hucast Well-Known Member

    If all the games are there then your favorite game is there. Besides 10 percent of something, is better then 100 percent of nothing.
     
    Last edited: Aug 14, 2017
  5. FiszPL

    FiszPL Well-Known Member

    Good idea, but 5 hours gaming on smartphone = dead battery :stuck_out_tongue_winking_eye: Unless you have powerbank.
     
  6. Hazerdous

    Hazerdous Member

    If it's reduced, I feel something around 500 would be more realistic. at 100-per-day it's really not even worth running Cortex (unless you get a noticeable benefit from the GameBooster anyway).
    If they also lowered the income from other sources and lowered the prices in the zVault, then 100-per-day would be reasonable, but without that, even with the extra 40-per-day login bonus and the weekly insider bonuses, it would take around a year just to afford a hat.
    Thanks for the vote and suggestion though :smiley:
     
  7. imtinan95

    imtinan95 New Member

    Add Watchdogs
     
  8. Reaver

    Reaver Active Member

    I've mentioned this at the thread Razer|Gwynbleidd made but the best approach would've been to keep the existing lineup of games, and just added on to that. Then just added extra benefits to playing the 5 featured games of the month.

    It would also be better to lower or remove the zSilver earned from free-to-play games, and those should never be included with the Double zSilver weekends. It's never good to reward the freemium model.
     
  9. hasimo14

    hasimo14 Well-Known Member

    yeah, and after that, just hope you still have your hands.....
     
  10. Hucast

    Hucast Well-Known Member

    You wouldn't have to play for 5 hours anymore if they cut the cap. At least razer will be getting a real amount of game play time rather then people just AFKing their games.

    Well, I'm sure that razer can come up with a number that is acceptable to them.

    After going through "zsilver withdrawal" this month, the rapscallions and ne'er–do–well's will be more amenable to change just to get their game back.

    Well, the Razer CEO mentioned that they might just limit the program to Razer users exclusively.

    So maybe they can just blend in the old system with the new systems since they're going to be weeding out the non-Razer users anyway.

    That'll probably reduce the huge amount of people in the program and make the program more sustainable to Razer while rewarding their core users.
     
    Last edited by a moderator: Aug 24, 2017
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