Discussion in 'OSVR Discussions' started by Razer|Right, Jan 22, 2015.
Hi, I have a question
When and how can I order the suggested hardware?
You can check out updates on the OSVR website http://osvr.com and sign up for our newsletter. You'll be able to receive updates when the kit will be available to order!
Thanks for the awesome VR work you're doing! I like to ask for clarification on the MDK license in two separate cases.
Let's use your example of modifying the frontplate to accommodate a gesture tracker. It seems clear that if I modify the frontplate to directly mount a fully assembled gesture tracker, the new frontplate would license back to Razer, but the fully assembled tracker is my IP.
Where I'm unclear is in the case of any brackets or adapters I design that sit between the frontplate and the gesture tracker. Let's say I modify the frontplate to accept a generic gesture tracker-sized lump, and then I design an adapter that fits my specific gesture tracker to the generic mount I left in the frontplate. In this case, do both the modified frontplate and my adapter license back to Razer, or only the modified frontplate?
Using the same example of frontplate+gesture tracker, it also seems clear that if I modify the frontplate by drilling 4 holes to mate to mounting holes at the corners of the gesture tracker PCB, the drilled frontplate would license back, but the PCB is obviously my IP.
Where I'm unclear is in the case that I then design a cosmetic cover for my PCB when it's mounted to the frontplate. The frontplate with 4 holes licenses back, the PCB is my IP, but does the cosmetic cover (which doesn't touch the frontplate) license back or remain mine?
Thank you for any clarification you can offer, and I'll do the same if anything I wrote is confusing.
in both cases, the modified frontplate will be licensed back but the other two parts remain yours. Taking example 2: The idea being that if you create a frontplate that allows for cosmetic covers that other people that want to create cosmetic cover can use back the same modified frontplate, however creating a cosmetic cover is either their own job or they can get it from you. That way your unique contribution remains yours, but the modification to the open-sourced existing IP is available to everyone, so there is no danger of locking people out.
Thank you so much for the response and excellent clarification. I really appreciate your help. Will let you know if I have any more questions as I like staying on the correct side of license terms
Hey guys, I'm not a developer or a programer, but should I be able to work out with razer OSVR Hacker Dev Kit? And I have some questions about the compatibylity of the Product with some games, is this compatible with all the games? and another question, how is the conection on PC?
Hey guys, I'm not a developer or a programer, but am I able to work out with razer OSVR Hacker Dev Kit? And I have some questions about the compatibylity of the Product with some games, is this compatible with all the games? and another question, how is the conection on PC?
OSVR works only with OSVR supported games. It won't work with every game, this is because older games don't take in input related to head rotation. However, you can use the OSVR Hacker Dev Kit even if you're not a developer or programmer!
Connection on PC is through 2x USB, and 1x HDMI cable. You'll also need a power plug to power the Hacker Dev Kit.
Is it possible to use osvr as a simple 2d hmd as well? What happens if I put in a 2d hdmi 1080p signal, will it just display as a flat image?
Essentially the HDK can be used as a secondary display that shows a fullHD image across the eyes.
If you want to see a 2D image through optics, both eyes need to see the same image, so you will need to show a 1080*960 pixels image twice on the latter in length.
There are multiple ways to generate side-by-side views in general:
- via software (specific application settings), e.g. using a player that allows side by side content but playing a 2D image or video
- via OS (e.g. using side by side windows option and showing twice the same content)
- via an FPGA modification. For the latter some of our partners had demos being made in the past, so PM me and I'll try to get you contacts if needed.
In general static or moving 2D images in stereo for any near-eye display system can be more tiring to your brain, that's why the preferred way to handle the showing of content that was originally shot in 2D (e.g. a movie or pictures) is usually done trough apps that "pretend" to look like a cinema, where your head can move freely around in that 3D environment while the target image/video plays in the center and morphed based on head tracking.
1 - is it possible to buy only some parts (e.g. optics,controlbox or cable)
2 - if i buy 3 party (e.g. htmi cable), will it be compatible with your products?
Hi! I am building a VR Digital Out-of-the Home Entertainment Start-up, and I would like to use OSVR's HMD so that my costumers may experience the VR Games we are developing. Is this commercial use of the HMD authorized?
Hello Razer Team! I'm curious about same case as metioned above. Is commercial use like this authorized?
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