Razer Nari Ultimate Haptics enhancement idea ! | Razer Insider

Razer Nari Ultimate Haptics enhancement idea !

  • 31 March 2019
  • 5 replies
  • 39 views

Userlevel 1
Hello !
Here I have an idea to improve the haptics a little bit, which seems very simple:
Disable the haptic on the voice channel (as for Discord for example)
Because if a friend has a deep voice, it will generate unpleasant vibrations in the games!
What do you think of that? 🙂

No haptics for discord ?


This topic has been closed for comments

5 Replies

Userlevel 7
Haptic works very simple when there will be any bass the vibration will enable and it's working as simple softwere that cheack for spikes. If you do what you told you must create softwere for everything that you can connect headset and gives sound it's not real at this time.
Userlevel 1
BlackFireDragon
Haptic works very simple when there will be any bass the vibration will enable and it's working as simple softwere that cheack for spikes. If you do what you told you must create softwere for everything that you can connect headset and gives sound it's not real at this time.

Yes i agree but remember that with the Nari you have two channel, one called "Razer nari ultimate - Game" and the other one "Razer nari Ultimate - voice" so i think you can just disable this effect on one channel directly, no?
Userlevel 7
Baudriim
Yes i agree but remember that with the Nari you have two channel, one called "Razer nari ultimate - Game" and the other one "Razer nari Ultimate - voice" so i think you can just disable this effect on one channel directly, no?

Nope they are only for adjust volume on wheel for seperate things like game audio game volume and second is adjust mic volume. You have becose you can set them seperate on difrent level you want. This is set becose the adjust you set is not a windows settings change but synapse it self so you can set volume level in windows to 50 and wgere you are in game you can change it seperate. Windows settings are let's say a static gerenal settings and on top of this you change the sound in seperate softwere. Haptic works as audio monitor that looks for bass spike and give a feedback that is vibrate this is not the same thing 😛 So the most simple thing razer can do is toggle to enable/disable hypersense based on profile you set if there was a more advened version remember that every thing where is sound app/game there must be a support for this in synapse and this is impossible becose we have bilions of apps/games that you must add and configure in one softwere second thing is size of file that you must download and have on your hdd as part of synapse 🙂
Userlevel 4
I mean, we're not talking about monitoring each individual application, I'd think of it more as which audio streams are being monitored by the device to trigger the haptics. The specific application element is abstracted away as we just configure any given app to send it's audio stream to virtual device 1 or 2 (game/chat). I'm not sure where the haptic processing of the signal actually occurs (PC/Synapse or on the device itself) so it's possible there could be HW limitations or device firmware updates that could...complicate...the request.

That said, I don't think it's an inherently bad idea - in fact now that you bring it up, it seems like something that should not have to have been requested as a new feature (if possible at a HW layer). Half-baked implementation = just disable it, proper implementation = user configurable in the UI. That said, simplicity of the UI/UX vs 'options' is indeed the eternal struggle...

I vote yes.
Userlevel 6
This isn't possible with the current hardware implementation. We will definitely keep this input in mind for any future products.