RazerCentral and GameManagerService - needless 150MB-400MB RAM bloat as a hard dependency? Why? | Razer Insider

RazerCentral and GameManagerService - needless 150MB-400MB RAM bloat as a hard dependency? Why?

  • 5 February 2021
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I posted a Twitter thread to @RazerSupport but thought I would cross post here as well:


Why do you make it so hard/impossible to disable 'GameManagerService'? This service is useless to me (and likely others) as I keep my devices (6) on just a static color and I don't use per-game profiles. This service uses anywhere between 125MB-300MB RAM by itself; why can't we turn it off?

Same goes for 'RazerCentral' - I only need Synapse at any given point. Both of these services are 'required' dependencies in the Windows Registry. I remove these entries, reboot, everything is fine. I reboot again and Synapse won't run unless those services are up.

What critical functions do these services provide Synapse that make them hard dependencies? How do you justify the bloat? The total RAM used by all of these services running is ~200MB minimum and upwards of 300MB - 400MB at it's worst.

This is not an insignificant amount of RAM to be using and not allowing your users to opt out is beyond shameful.

Can you please justify/explain the bloat? Might you folks consider giving us more control over how your software behaves on our systems in the future?

If you could disable these services, would you?


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