Enter for a chance to win a copy of Monster Rancher 1 & 2 DX on Steam
Find out why the Razer Blade series remains the best gaming laptop.
Meet the new Razer Blade 14 - armed with an all-new AMD Ryzen 9 6900HX CPU.
Portability with the performance to match.
Experience the ultimate mobile workstation. Power to the Pros.
Discussion in 'Off Topic Chat' started by Destrok, Feb 2, 2016.
Haha... I will break my fingers before killing it.
I concur, every time I see that meme I laugh pretty hard. There are so many hilarious EA memes out there, most of them being wildly inappropriate of course. Though we should look at the bright side of EA and acknowledge the good they do.
you will also end up bankrupt due to the price
I agree with you about Destiny wholeheartedly. I was very disappointed by the lack of content. And games like the Witcher and the Elder Scrolls, it's not like they really plan out making extra money with expansions, it is more along the lines of, hey we made a massive, immersive game that feels complete and satisfies you when you get to the end.... but what about all the stuff we didn't have time for? That is the kind of DLC that is great, but unfortunately the trend nowadays is to sell people half a game and force them to get the rest via season pass. What do you guys think needs to happen to the industry to disrupt this trend?
Maybe without piracy company would have more income and could offer free dlc.
But I don't believe so, because human (and so are companies) are greed for nature and in an hypotetical world without piracy the will continue the same strategy as now, but with more profit.
So actually game developers have been using this encryption software for their games that has gotten so good that hacking groups that used to break games in a day and throw them on torrent sites are now taking weeks if not a month to break games open. A large one recently said they were going to quit for a year and see how it affected the market. Most people who pirate games never would have purchased them normally anyways. So I don't think piracy is really much of an issue.
Thanks for the informative post Destrok. I actually wasn't aware of those piracy details. I've always wondered how long it takes a team to crack a game.
I really think they need to re-evaluate their core business model. $ is the main problem here. Life as a game developer company is tough and many struggle with debt or go defunct.
Right now, the model is somewhat like this: Invest millions to make AAA game Hopefully sell millions of units worldwide and make profit Use profit to invest into another AAA game. Of course, there are risks - development hell, poor reception, etc. So this model is seriously the epitome of 'High Risk, High Reward.'
However, take a look at some popular free mobile games. They don't need to invest even a fraction of what the big AAA companies do for development because they are creating much simpler games. Yet some of these games, which are often free to play and designed with paywalls, make more than AAA games. It's very easy to see that business-wise, that model is better: Low Risk, High Reward (but the consumer suffers in the process). What company in the industry wouldn't want that? Throw together some shallow game after a few months of development, hire Hollywood actors for the commercials, and proceed to rake in millions. Even companies which were once highly respected are making free games like this...Blizzard, Crytek....
Of course, hardcore gamers like us simply can't be satisfied with the simplistic gameplay of casual games...that's why we buy expensive Razer peripherals just to play games. But what can we do about it? What the gaming industry needs right now is a new model that generates revenue by earning a little bit of cash from everyone. I don't mean subscriptions or DLC, those are expensive and make people feel like they're being ripped off. I mean like the microtransactions in casual games that allow them to flourish, except better.
Free to play games certainly seems to be the new trend. Players start for free, a huge playerbase builds up, and then they spend way more than they even realize on microtransactions which makes up for development cycle and server maintenance. League of Legends and MOBAS in general are a great example of this model. Some do it better than others, but when it works, it really works. But is this the only answer? Is all of those millions they spend on the development cycle really necessary? How much of that is marketing? How much of that could be cut back with better team management, a smaller team, or not always having to make your own engine for your new IP.
Sometimes it's not even DLC. There were DLC skins in SF4 that Capcom released, only to have people find out the files were already on the original game media and they were essentially paying to unlock files that had already been included on their physical media. That kind of thing is low... =/
Things like that drive me crazy, or like the day one DLC with Mass Effect 3. Do you think developers/publishers are just getting greedy or do you think they are desperately trying to make back money when the cost of games hasn't gone up in years but the cost of the development cycle continues to rise?
Separate names with a comma.
By continuing to access the Razer sites; using Razer services or by closing this dialog, you agree to our amended policies.