Will controllers ever have Synapse support?

Discussion in 'Console Peripherals' started by Nujunu299, May 30, 2016.

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  1. Nujunu299

    Nujunu299 New Member

    I've grown used to having Razer synapse for my mouse, and the main reason I just finished buying a Sabertooth was also for Synapse support. I'm saddened to see that through the forums and help, there's not actually any Synapse support for controllers.
    If not any support for Razer Synapse, can anyone answer why there wouldn't be said support? I personally don't see a reason why it couldn't. If it has to be re-packaged or a whole 'nother controller, what's stopping Synapse support?

    So on that note, it would be interesting and in my opinion, more than worth while to see support for said controller to start screwing around to try something trivial on FTL, a run on Skyrim with many many mods with keybindings, trying something absurd on Starcraft, or with the keymapping that I've become used to with Synapse I can easily see some advanced uses to get the controller to work for general MMO's even by use of "Fake 128 buttons," which would for sure have me excited. While I'm on this note, I might as well say for games that don't have controller support, as Razer is fairly pricey, so that you can "emulate non-controller functions."
     
  2. KoseKGames

    KoseKGames Member

    Good question. I take your point.
     
  3. Nujunu299

    Nujunu299 New Member

    Also to note that the controllers for Sabertooth and Wildcat have four/six buttons that you can program, by looking at the guide this is to basically have a second button that does the same thing located in a different spot so.... Really kind of disappointing in that regard. :/
     
  4. VikariousOne

    VikariousOne Well-Known Member

    Honestly, you're points are great. I would buy a Sabertooth in an instant if it meant that they have Synapse support. Beyond that, they should update Synapse and bring out Synapse 3.0. I know I'm getting kind of off topic, but bear with me fora moment.

    Synapse 3.0:
    - UI Redesign (Like Advanced Chroma Configurator or Stats & Heatmaps)
    - Multiple button macros (Like press two buttons at once to activate Macros)
    - Controller support (Allow macros and use it as an emulator for unsupported games)

    Honestly more than just the controllers, Synapse itself needs an update. Maybe I should create a thread for it. I wonder how many people actually agree with me since I've been asking for Synapse to be updated forever.
     
    Capitain D and Raijin like this.
  5. Nujunu299

    Nujunu299 New Member

    Well, I for one completely agree with you. Though I'm less interested in "UI redesign," because I'm not constantly looking at it and only assigning macros or buttons to things lol. Not disagreeing with you there, just neutral.

    I thought Synapse would have been functional with all Razer products because it works with my mouse, works with other Razer gear, Razer surround works with headphones as well as the headsets.... Why not controllers? So when I found out that Synapse isn't picking up Sabertooth, I was disappointed, I'm sorry to say. :/ The programmable buttons is at least a good idea, but, it's only programmable buttons to buttons already on the controller which is basically "A second button in either a more convenient space or less convenient space." The button placements are at least good, just not the function of said buttons.
    With the six extra buttons from a normal Xbox controller, which I'm assuming as I don't actually own an Xbox, I imagine the setup could be pretty intense for an MMO setup in some way.
     
  6. TechT

    TechT Member

    I think it would be great to introduce synapse with a new chroma controller xD
    having lights on the controller would looks sick around the joysticks for night gaming.
     
  7. loli556

    loli556 Active Member

    There is already a synapse Support for one controller
    I have The serval you can use it there als modify in synapse it is detected
     
  8. koh1250

    koh1250 Active Member

    Sabetooth and wildcat are mainly used on the console, I dont think they really expect people to use it on the pc, and it was not really pointed until now. So maybe they might take a look into it. But to be honest i dont really see the point in doing it for current controller, maybe for future?
     
  9. Nujunu299

    Nujunu299 New Member

    I was looking on the Razer store for controllers - for PC, and it showed two: Wildcat and Sabertooth. So I didn't even look at the Serval or I might have picked that up instead and not even brought up this topic. lol :/
    So, "mostly," used for consoles, yet also as "the only advertised PC controllers too."
     
  10. Psyjin

    Psyjin Well-Known Member

    I definitely agree with you. It's refreshing to meet someone that actually LIKES and WANTS Synapse. All we ever hear are complaints about the software.

    I've never owned a Razer controller myself but I can guess why most of them don't connect with Synapse. Since these controllers are designed for and usually used with consoles, Razer isn't expecting a large desire/demand for software connectivity. Synapse is PC cloud software so the controller would always need to be connected to the PC, but also to the console at the same time (if you're using it for the XBone), for everything to work right. I guess things that make Synapse useful like DPI, calibration, Chroma configuration, and macros aren't perfectly applicable for console controllers anyway. The extra cost and development probably don't justify the advantages in this case. With that said, I do think that it makes sense to have it show up in Synapse when you're using the controller for your PC.
     
    Capitain D likes this.
  11. Nujunu299

    Nujunu299 New Member

    I don't see why not, I don't remember if my mouse holds the profiles from going between computers or not, being either in the hardware itself or being Synapse and on the cloud profiles stuff. So if it's in the hardware remembering the profiles, I can see why it would be an issue, but I doubt this is the case since when it wants to restart, it defaults my mouse profile to whatever was the factory specs.

    So with that said, I don't see much issue except for adding maybe a few other lines or something, shouldn't be a cost issue, so that your controller works on PC as a controller with keyboard buttons or something. My mouse is after all defined on my device list as a keyboard anyways.
    And for Xbox, it's already got it's own internal function for two profiles to alternate between and stuff, so there shouldn't be a compatibility issue.

    Here's hoping Razer controllers gets Synapse support! (I'd also prefer soon but I doubt it'd be soon.)
     
  12. Psyjin

    Psyjin Well-Known Member

    Haha, pretty sure Synapse integration is a bit more complicated than that :sweat_smile:
     
    Last edited: Jun 1, 2016
  13. gaykob7

    gaykob7 Well-Known Member

    Until now this issue kept me from buying a razer controller, if they would finally release a controller that is as customizable as the steam controller I'd be the first to buy one
     
  14. Nujunu299

    Nujunu299 New Member

    Well, yea maybe a tad more complex, but the general idea shouldn't be too too hard. :stuck_out_tongue_winking_eye:
    Technically you're not the first since, I don't know how many would have bought a controller already, but I take your point. lol. I'd be in line again for the same thing if I hadn't already bought a Sabertooth. :stuck_out_tongue_winking_eye:
     
  15. gaykob7

    gaykob7 Well-Known Member

    What I miss on most console controllers on pc is the ability to also assign keyboard and mouse functions to the controller, because many indi games don't support basic controller input
     
  16. Nujunu299

    Nujunu299 New Member

    The very reason I thought to get a Razer controller; I thought it already had Synapse support though and I was wrong so I'm sad. :slightly_sad: It's still a very nice and fancy controller though. But with said Synapse support, maybe even a few extra features, can you imagine what could be done? You'd never EVER need a keyboard or mouse again because your controller would be so OP!

    -FTL can function purely on mouse input, almost full keyboard with only a few mouse clicks, but no controller support. Suppose you macro either left stick or right stick to mouse movement and a few buttons to mouse clicks, followed by keymap and profiles for a controller, you can then also apply every key needed, through the controller without having to do the ardeuous work of moving your wrist or taxing your fingers on mouse and keyboard.
    -Starbound/Terrarria, not sure what other similar games etc.... But:
    Left stick to move around, A to jump, right/left buttons to use things and stuff... Right stick for mouse movement to aim and position cursors... No controller support in Starbound yet, but they want a port for Xbox so this won't officially be an issue for whenever it's released, but as of right now, controller support would be pretty nice.
    --On that note, let me add a request for controllers specifically too: A button press or whatever to also do "Move mouse to X,Y" in some way, as you could be doing something to the right then need to turn left in which you'd need time via controller so.... Tap a button to reset mouse to X,Y and use the stick to continue with whatever you need.
    -A few MMO's are doing controller support, but honestly not too well. Not the ones I saw, it's interesting but not "the best." Still, with your two to twelve quick bars with twelve slots each and every one being set to some important action, can you imagine some epic way to have this all done just by controller? No keyboard or mouse required? Might be more challenging than it's worth but I can see at least a few key maps being done with controller for a few bars to be able to play your favourite MMO on your favourite brand controller.
     
    j.i likes this.
  17. gaykob7

    gaykob7 Well-Known Member

    That's why I use a steam controller, although it's a bit of a strange controller it does work with every mouse and keyboard input, also with non steam games
     
  18. DieselLag

    DieselLag Active Member

    tbh i see no point in them doing so
     
  19. Nujunu299

    Nujunu299 New Member

    This entire topic is kind of "the point to do it." It's not just macro mice or keyboards we're playing with here, and a gamepad to that would have direct support for keyboard or mouse functions and vice versa, would be pretty nice. There are games that would be cool to play with a gamepad but no gamepad support, a game that has gamepad support that you want to play with a gamepad, but it's easier/better to just use the keyboard and mouse/keyboard and mouse functions. So yes, Synapse support for Razer controllers would be great.
     
  20. wesdalelio

    wesdalelio Member

    Synapse is best for mapping keys, and managing chroma lighting, so unless Razer designs a controller that allows for this, I doubt that there will be any synapse support in the near future.

    I would be interested to see their take on a controller with Chroma BTW! Also, possibly a controller with mappable buttons on the back like a Scuf, or the XBONE Elite controllers.
     
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