I wanted to share this in-depth look at my sci-fi world-building project again now that I've officially joined the Insider pack. As a student of software engineering, I've always been interested in the logic and structure behind making a believable "multiverse."
Umbra is the name of the country that is at the center of my current project. I've been working on it as the main political power that links together several different worlds, each with its own harsh identity:
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Sulfuria: A world with a lot of volcanic activity and high pressure.
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Velaris and Tera: Systems made with complicated ecosystems.
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Cruoris: a planet with a darker, more intense history that could put the Umbra's planet security at risk.
I'm interested in how other world-builders deal with "interstellar politics." When you make a country like Umbra, do the planets' environments decide the laws, or does the culture of the capital planet come first?
To see how the survival mechanics of games like Subnautica could be expanded in a huge, politically charged sci-fi RPG, I'm currently mapping these connections out in a "Gaming Family Tree" style.
I'd love to hear what you think about making realistic, connected worlds! 🐺
