Huntsman V2 Analog: Mixed input issue (analog WASD as gamepad + mouse look not working together) | Razer Insider
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Question

Huntsman V2 Analog: Mixed input issue (analog WASD as gamepad + mouse look not working together)

  • February 8, 2026
  • 0 replies
  • 4 views

AlexandrSpivachenko

Hi everyone.

I’m using a Razer Huntsman V2 Analog with analog input enabled.
My goal is to use ONLY movement keys (WASD) as an analog left stick (XInput),
while using a mouse for camera/look and all other actions, similar to:
left stick = movement, mouse = right stick.

Setup:
- Keyboard: Razer Huntsman V2 Analog
- Mouse: Razer Basilisk V3
- Software: Razer Synapse 4
- WASD bound to Left Stick (analog) via Synapse
- Mouse is used as a normal mouse (no emulation via Synapse)
- Games tested: Dying Light 2 / Dying Light: The Beast, The Witcher 3, God of War

The problem:
1) When analog WASD is active (keyboard emulates a controller),
   moving the mouse often disables movement input.
2) Games constantly switch UI prompts between controller and keyboard/mouse.
3) Some games completely block mouse input while the virtual controller is active.

I tried:
- Steam Input (mouse mapped to right stick via "Joystick Mouse")
- Forcing controller input in-game
- Disabling mouse acceleration / smoothing
- Different Steam Input presets

Result:
Games either accept controller OR mouse+keyboard, but not both simultaneously.
It seems like the virtual XInput device created by Huntsman V2 Analog conflicts with mouse input.

Question:
Is there an official or recommended way to use Huntsman V2 Analog
in a TRUE mixed-input mode:
- Analog movement from keyboard (left stick)
- Mouse for camera/look
- Stable UI prompts (controller or KBM, doesn’t matter which)

Or is this a known limitation of Synapse / Windows XInput handling?

Any advice from Razer staff or experienced users would be greatly appreciated.
Thanks!