Synapse 3.0 MacOS | Razer Insider
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Synapse 3.0 MacOS

  • November 26, 2022
  • 6 replies
  • 1202 views

How is it that Synapse 3.0 doesn’t have support for MacOS? Can we get a version of synapse 3.0 for Mac. 2.0 is only supported by old versions of MacOS and the third party app on GitHub doesn’t work too well. Why isn’t this built already? Why are you alienating half of your user base?
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6 Replies

  • 1 reply
  • November 27, 2022
Bro do u have a solution? Just got my Goliathus extended chroma today and when I downloaded both versions of synapse it didn't connect the device. how can I change this stupid rainbow color shift

The best I could find is this. It’s an open source project that works, sorta. https://github.com/1kc/razer-macos Otherwise, Razer hasn’t gotten off their asses to build in support for MacOS. Pretty pathetic that they are willing to alienate half their user base, imho

  • Insider Mini
  • 1 reply
  • November 29, 2022
I tried Razer Synapse 2, which they have a version for MacOS 11 (not 12), and that doesn't work on 12 (Monterey). I'm on 12.6, and probably going to the13 soon,unless I find a reason not to. I also downloaded the latest release from. https://github.com/1kc/razer-macos and they both ask for me to connect a Razer device (I'm typing on it), so aren't detecting this BlackWidow Lite. Any ideas of where to look fur further help?

Synapse 2 doesn’t work with higher versions, razer had said in so much. It’s basically useless. with the open source utility, I’ve noticed this happening when I’m connected via usb but when on Bluetooth, my device is recognized. I really don’t have a solid solution, I’m sorry to say,

MicHaeL_MonStaR
There was MacOS-support for version 2, yet they only seem to have built it for Windows 10 and 11 (basically just the last Windows), which is baffling to me cause that's regression. - And it's not like it works perfectly for Windows anyway, cause it has plenty of issues. I don't know why, because this company is loaded. Also: Linux?... Your device is now a paperweight. (I have two Razer paperweights now.) They should make their base software as light and flexible as possible, and then make sure it works for about anything, with lots of options, including offline. - Making something more flexible and "open" will create a lot more support and good will on top of that, because people will WANT to use it.

It is a pity that razer is a small company without money, that solo developers have to make ports from github, I wish it a speedy closure.


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