How to ask a feature developed (Razer Freyja and Dolby Atmos) ? | Razer Insider
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How to ask a feature developed (Razer Freyja and Dolby Atmos) ?

  • March 5, 2026
  • 0 replies
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Sadly the audio to haptics won’t work if you enable any kind of spatial audio (Dolby Atmos for Headphones, DTS:X etc.). I am not going to give up virtual surround for chair haptics.

I know for a fact that bypassing spatial audio is doable, because DSX audio to haptics already does this with the dualsense (I can have audio to haptics on the dualsense while still having dolby atmos for headphones enabled).

I am going to try a route to bypass this restriction with SimHub, but it would be nice if Razer somehow implemented a way to bypass this restriction as well.

Before you tell me that dolby atmos for headphones is not needed: this is a personal preference. I do not like pure stereo in headphones. I know some games have integrated spatial audio (ARC Raiders works pretty well) but the integrated spatial audio many many times has no comparison to true surround virtualized in stereo by dolby atmos for headphones (a very simple example: Horizon Forbidden West spatial audio vs true dolby atmos for headphones spatial audio).