Hello Razer Support,
I am reporting a repeatable battery-telemetry bug with the Razer Wolverine V3 Pro on Windows when it is connected through the 2.4 GHz wireless dongle. The controller works wirelessly, but Windows applications cannot obtain a valid battery level. A battery widget using the public Windows controller APIs always displays 10%, regardless of charging, reconnecting, or firmware updates.
SYSTEM AND DEVICE
• Controller: Razer Wolverine V3 Pro (Xbox/PC)
• USB vendor/product ID: VID 0x1532, PID 0x0A3F
• Connection under test: 2.4 GHz wireless dongle; controller is not physically connected by USB
• Operating system: Windows 11 Home 64-bit, version 10.0.26200, build 26200
• Controller firmware: 2.04.00_r1
REPRODUCTION STEPS
1. Connect the controller to Windows through its wireless dongle.
2. Disconnect the USB charging/data cable so the controller is operating wirelessly from its battery.
3. Read the controller battery through Windows.Gaming.Input.Gamepad.TryGetBatteryReport().
4. Calculate the percentage from RemainingCapacity / FullChargeCapacity.
5. Repeat after charging, unplugging, reconnecting, power-cycling the controller, and restarting the application.
ACTUAL RESULT
Windows.Gaming.Input repeatedly returns capacity information that calculates to exactly 10%. The displayed level remains 10% even after the controller has been charged and the official firmware updater reports that the controller was successfully updated.
Independent API tests show mutually inconsistent battery information for the same wireless controller:
• Windows.Gaming.Input: returns a BatteryReport that produces a fixed 10% reading.
• Microsoft GameInput: finds the controller, but reports battery status 0 / battery not present, with remaining and full capacity both zero.
• XInput before the firmware update: reported battery type 0 (disconnected/no battery data).
• XInput after firmware 2.04.00_r1: reports battery type 1 (wired) and level 3 (full), even though the controller is actually connected wirelessly through the dongle.
Because the controller continues to work while unplugged, these readings appear to be incorrect telemetry rather than an absent battery. The three supported Windows input APIs disagree, and none provides a trustworthy wireless battery percentage.
EXPECTED RESULT
When the Wolverine V3 Pro is used wirelessly, its firmware/dongle should expose the real battery charge or at least a consistent battery status through the Windows Gaming Input, GameInput, and XInput interfaces. Windows applications should not receive a permanent 10%, “no battery,” or “wired/full” state for the same wireless device.
TROUBLESHOOTING ALREADY COMPLETED
• Installed the official Razer firmware update successfully; the updater confirmed completion.
• Verified the installed controller firmware is 2.04.00_r1.
• Tested while the controller was plugged in and while it was operating wirelessly.
• Restarted and retested the battery overlay after the firmware update.
• Confirmed the problem independently with Windows.Gaming.Input, GameInput, and XInput instead of relying on one application.
REQUEST
Please escalate this to the Wolverine firmware/driver team and fix the battery-reporting implementation for VID 1532 / PID 0A3F. This prevents Windows battery widgets and other software from showing the controller’s real charge when it is used wirelessly. If a beta firmware, driver, diagnostic utility, or temporary workaround is available, please provide it.
I can provide the small diagnostic probe source code and additional API output if that would help reproduce the issue. Please let me know which logs or traces the engineering team needs.
