Suggestions/feedback on a relic game | Razer Insider

Suggestions/feedback on a relic game

  • 20 May 2021
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The game is truly incredible; it reminds me of a cross between Borderlands and Dark Souls, and there isn't anything I would alter. I recently completed my first playthrough (which felt like my third because I completed it on my own and with two pals) and the differences between each session were fantastic. Even finding something I previously had was wonderful because I wanted the scrap.

The only issue I've had so far is melee. I understand it's not that kind of game or that it's supposed to be difficult, but I just wanted a little more melee love. So far, I haven't seen the point in using anything other than the life leech and attack speed rings because they feel the best and let you to stay in melee for longer. It would be good to add some variety / more difficult choices that make people think "hmmmm, not sure what to pick." And, before anyone links it, I did read another post in the sub about a different build, but I didn't want the playstyle of virtually one-shotting bosses.

In terms of melee weapons, perhaps a dual dagger/glaive construction with rings and a necklace that complements that playstyle or a throwable melee weapon like a boomerang or perhaps a switchblade type of weapon where hold attacks make the weapon longer and reach further and regular attacks make the weapon shorter but faster. ( Please accept my apologies for the lack of punctuation and the backtracking )

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