Analog keyboards - Secondary Function improvement request | Razer Insider
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Hi, I just got a Tartarus Pro, and I want to map WASD to have their secondary action to Shift + WASD to simulate some kind of analog movement for FPS.

It works but the issue is that it will keep the secondary input pressed until I completely release the key.



To be usable in this kind of context, it should not be a toggle action.

It would be nice if the secondary function would disable itself when releasing the key below its actuation point.



I see no other usage for this secondary function, or even for the analog switches (apart for gamepad simulation), but some games do not handle gamepad and mouse very well, like Dusk for example.
Not to hijack the thread, but the issue I have with this is that the actuation-points indicated in the software are a lie, and that it's actually way more shallow. - I've tried using a primary and secondary function, but then it would be like a shallow 1mm or less for the primary and the secondary would already actuate right beyond that, even though Synapse might say 2.6 and 3.6 respectively (and it doesn't even allow for lower than 1.5mm in the setting, but it's actually extremely immediate).



Don't you have this issue in the first place?... The whole "analog" feature is pointless in my case, cause it doesn't even utilize the entire travel-range of the keys and only the first 2mm or something.

It makes it nice and responsive, but it makes the one unique feature it was marketed with a lie.
MicHaeL_MonStaR
Not to hijack the thread, but the issue I have with this is that the actuation-points indicated in the software are a lie, and that it's actually way more shallow. - I've tried using a primary and secondary function, but then it would be like a shallow 1mm or less for the primary and the secondary would already actuate right beyond that, even though Synapse might say 2.6 and 3.6 respectively (and it doesn't even allow for lower than 1.5mm in the setting, but it's actually extremely immediate).



Don't you have this issue in the first place?... The whole "analog" feature is pointless in my case, cause it doesn't even utilize the entire travel-range of the keys and only the first 2mm or something.

It makes it nice and responsive, but it makes the one unique feature it was marketed with a lie.




Are you sure you're in an analog profile? Cause it's perfectly analog with me.

Though in the digital profile you can have two functions depending on how far you press the key.

You should contact support it's not a software issue but more of a user experience issue. Or read the manual, watch videos.



BTW analog means you map an analog gamepad function, like analog triggers or stick.
y0LAs
Are you sure you're in an analog profile? Cause it's perfectly analog with me.

Though in the digital profile you can have two functions depending on how far you press the key.

You should contact support it's not a software issue but more of a user experience issue. Or read the manual, watch videos.



BTW analog means you map an analog gamepad function, like analog triggers or stick.




Well, I don't know if there's such a thing as an analog/digital PROFILE, but mapping the keys to an analog function, yea, I know. - For example, mapping a key to "Left Stick Up", right?...



I'm not saying it doesn't work, I'm saying that it doesn't correspond with the depth or travel-distance it claims in the software. - I can even see it in the little "graph", which shows how much you depress the key or actuate the function anyway. - That graph even starts at 1.5mm for the actuation, but it already shows activity from like 0.1mm, pretty much immediately upon depressing it. And when you're at the end of the graph, where it says 3.6mm, it's more like 2mm down (which does correspond with the difference between 1.5 and 3.6). - This makes it stupidly sensitive and almost impossible to be subtle on the input, almost negating the "analog" aspect of it.



Besides, the entire travel of the keys is almost 5mm, so what would be with the arbitrary 3.6mm in the first place?... (Probably not arbitrary, but the specification of the optical switch.)

Even if it did use the 3.6mm that it implies, which it doesn't, you'd think it wouldn't actually actuate at 0 or 0.1mm, but actually start at 1.5mm as it indicates. - It doesn't line up.



Anyway, I was just wondering if it's the same for anyone else. Because it's almost useless or pointless to me.

The only use it has is as a precaution to not accidentally move your character full-speed off a cliff or something, since especially in a "digital" response it just actuates almost immediately and merely leaning/resting your finger on a key could actuate it. So it's almost like touch-actuation, as opposed to having to press the key down to a certain actuation-point, as again the actuation-point is at like 0.1 and it has no use for the other 3-5mm of travel.