Hi Razer team and fellow Kraken V4 Pro owners,
THE PROBLEM
Sensa HD Haptics on the Kraken V4 Pro is a single global setting. It is not saved per profile, so it stays on all the time: music, YouTube, calls, notifications - everything vibrates and the battery drains fast. This was already reported a year ago ("kraken v4 pro/synapse 4 -- haptics setting not saved per profile"), but that thread was locked and moved to PM, with no public fix.
Razer's own spec shows how much this matters: up to 50 h with haptics and lighting OFF vs. up to 13 h with haptics and lighting ON (2.4 GHz). Most of us only want haptics while gaming.
WHAT I'D LIKE TO SEE (either option is fine)
1. Save haptics on/off and intensity per profile (like EQ and other audio settings), so the game-linked profile can have haptics and the default profile can have them off.
2. Or, a simpler toggle: "Enable haptics only while a game is running/in focus".
WHY THIS SHOULD BE EASY - THE BUILDING BLOCKS ARE ALREADY IN SYNAPSE
I looked at the headset middleware (synapse/products/1383/mw) and its logs:
- Synapse already gets game events from Game Manager (GMS_onGameStartedEvent / GMS_onGameStoppedEvent) and watches the foreground window ("gms-foregroundWindow"). This is what switches the Kraken to the game-linked profile when a game gets focus and back when you alt-tab or quit.
- The haptics toggle is a single middleware event: ON_SET_HAPTIC_INTENSITY with the hapticIntensity object ({isEnabled, value, enableAudioToHaptics, ...}). This is exactly what the UI switch sends.
- So the fix is just connecting the two: in the foreground-game handler send isEnabled=true when a detected game is in focus, and isEnabled=false when focus leaves the game or the game stops (plus once after init). For option 1, store hapticIntensity inside the profile and apply it on ON_SWITCH_RUNTIME_PROFILE like other per-profile settings.
I tested this locally by wiring the existing foreground-game handler to that event, and it works exactly as expected:
- Synapse start, no game: haptics off (device reply: setHapticsIntensity state:false)
- game window in focus: haptics on (state:true, value:1)
- alt-tab / quit the game: haptics off again (state:false)
Haptics in games feel exactly the same as before; they're just not running the rest of the time.
Two notes from testing:
- Events sent before the middleware is initialized are dropped ("[task maker] mw not initialized, do not queue task ON_SET_HAPTIC_INTENSITY"), so the "off" after startup needs to be applied after init (or queued and retried).
- Saved settings are re-applied on startup (actionFromLocalStorage), so the game-only logic has to run after that, otherwise the stored "on" state wins.
Setup: Kraken V4 Pro (firmware 1.6.3.0) on the HyperSpeed dongle, Synapse 4 beta (4.0.893), headset module 1.1.10, Windows 11.
If you also want haptics only in games, please like or reply so this gets noticed. Thanks!
