Devs not implementing the Razer aRGB controller with their chroma? | Razer Insider
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Devs not implementing the Razer aRGB controller with their chroma?


I picked up a Razer aRGB controller. I'm glad it has more customization than my Asrock polychrome sync mobo. It treated the mobo and everything plugged into it as 1 device. I'm seeing some limitation from the Razer controller too though. For instance, some games run chroma lighting across my kb, mouse, mousepad AND everything linked to the aRGB controller. Apex Legends does a phenomenal job with this. It's probably the best I've seen in terms of chroma-enabled gaming so far. Then there are games like Monster Hunter: Rise and Outbreak 2 that have chroma support but, don't activate the aRGB controller AT ALL. Anyone have any tips on configuring my aRGB controller. It functions fine in studio (no support for wheel or reactive but, I can live with that) but, I wanted to make sure I'm not missing anything on my end. Is this just a dev thing? I'm not understanding why they wouldn't include the aRGB controller in the programming. FYI- I'm running the latest version of synapse 3 and have updated all of my Razer drivers.
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