[Request] Ambient Awareness: smoothing over time | Razer Insider
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[Request] Ambient Awareness: smoothing over time

  • December 6, 2019
  • 0 replies
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Hi! I am really astonished about all the Razer Chroma possibilities. Good work! Currently I am experimenting ambient awareness and my HUE setup. I connected the ambient with my Hue lights which are on the ceiling. Therefore, I created zones in the upper parts of my display. But alas, even when I look around slowly in a game, the lamps are flickering as hell. It is almost unusable in this scenario. So, why not make the ambient awareness configurable by filters? I would suggest to implement a Low Pass Filter which smoothing out the quick changes. An algorithm is provided here: https://en.wikipedia.org/wiki/Low-pass_filter#Simple_infinite_impulse_response_filter What do you think? Thanks and have a nice day, Florian
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