What do you guys think of the new Razer Tartarus Pro? | Razer Insider

What do you guys think of the new Razer Tartarus Pro?



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I'm disappointed thus far -
I can't even get Synapse 3 to save a key binding after multiple reboots.
It doesn't appear that you can use macros for varied pressure inputs, only key presses.
I'm optimistic that being able to actually program it is just an annoyance, and that further updates to Synapse will add in multiple macro potential, but it's sitting next to my V2, lighting configured, looking like a bored twin at a show they were dragged along to.
FeldarisDE
@pervysage19 :

It looks like , when you install the software it auto changes the input to "cycle through" , the standard that is on the button is "Alt" though.

So my guess is, it defaults to alt if no software is detected whatsoever ;)


Ah okay, that is good to hear. Thanks for checking that for me!
@pervysage19 :

It looks like , when you install the software it auto changes the input to "cycle through" , the standard that is on the button is "Alt" though.

So my guess is, it defaults to alt if no software is detected whatsoever 😉
I have a question about the Tartarus Pro default keybinds (without using software). Since there is no onboard memory on the device, I assume it defaults back to default keybinds without Synapse 3 installed.

If that is the case, does the button above the thumbstick default to 'Alt' like it does on the Orbweaver? Or does it default to a 'Cycle Down Keymaps' button as seen on some YouTube reviews?
Why do you think it is we don't see an analog stick yet? Does Logitech or someone have a patent or something? Or is it because not all games support analog input? I think I'm just going to go buy the Azeron Gamepad instead. This is what the community has wanted for decades and I'm surprised Razer won't do it. Gonna have to go with Azeron now
Userlevel 5
@FeldarisDE I fully agree with you. If both situations you described are realy true, and one cannot change this, the whole funcionality of the "scalable" keys is completely useless.
See Steam controller functionality:

1. Normal Key press put's out F, with a short delay and full through press put's out G.
2. Directly full push through only outputs G

Second function should only get fired, when key is fully pressed, otherwise likely no one can control that.
Hey guys,

I just got my Tartarus Pro in the mail and i am not impressed unfortunately...

The build quality is nice, don´t get me wrong, but the usability is questionable at best.
For example, i can´t put in a "detection delay". What i mean by that is : I put 2 inputs on a button: "F" and "G"
On the first pressure point it uses F and on the second it uses G. Using the first pressure point is no problem,
on the second it always puts out : "FG" because it registers the "half pressed" input as well.
So it´s basically unusable for all games with 2 "abilities" bound to the same button because you will miss fire ability 1 before using ability 2. The only instance i found so far where this is usefull, is walk and run.

The second problem i have is the strange utilisation of pressure points. In Synapse you can define the pressure points when the keyboard switches from input 1 to input 2. The maximum for input 2 is unbelievably low.
English isn´t my first language and i can´t describe it better, but let me try. Imagine the whole button press as percentages. Full press would be 100%, just touching it slightly would be 1%.

The first pressure point is at the start of the button press at 1%, as it should be. The second, even at max sensitivity, is about 10-20% further down into the button press. About 50 - 60% of the button press is command 2.
It would be so much better if 70% of the whole button press would be command one , and only when i push the button all the way through it used command two. As is right now, the amount of wrong inputs i had is astonishing, and for reference, i play guitar as a hobby. My finger pressure is not super bad, i´d rather say i´am quite good at regulating that aspect.

Maybe someone sees this and has workarounds for this ? Maybe ini tweaks to push the 2. Command detect further down the button press ?

For now i`ll just use the Tartarus as a normal keypad. All the functionality i bought it for in the first place is not usable, at least for me, until i can tweak it better to my liking.

Hope this helps ;)

Ps: Greetings from Germany in case anyone was wondering 😛
RocketSkates93


https://www.razer.com/gaming-keyboards-keypads/razer-tartarus-pro

What do you guys think of this new keypad? It's pretty innovative and looks great but I would much rather see a new Orbweaver with opto-mechanical tactile switches that aren't analog.

It's nice to know that keypads aren't forgotten, but I just wish that there would be a new mechanical keypad soon. I would love to buy a new one if it's mechanical and tactile.

P.S. I would also love to see a new Razer Naga.


Don't know, what is different about it?
Userlevel 5
Question: has the construction of the thumb stick been changed, to increase stability ?

Maybe some official could give us a statement ?
Userlevel 7
Just saw this and I was going to buy the original Tartarus, glad I waited.
That's a great product.
Definitely better than previous incarnations because of non-chattering reliable optical switches. AND the switches are also ANALOG providing more options for the user. More options are almost always a good thing.
Even tough if you don't need analog inputs, its still great to be able to adjust the actuation point of each switches. Win-Win.

I hope the "thumb joystick" is as durable as the switches. If Razer can also make the switches of that joystick optical switches rather than normal metal actuation that would be über cool.

One last concern for me is the scroll wheel. They tend to break (chatter) easily. Another "optical" solution to the scroll wheel be überüber cool I guess 🙂