GameDog [v5.0] - Chroma for CS:GO and DOTA2 | Razer Insider
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GameDog Chroma Game Integrations



Currently Supports:



  • Counter-Strike: Global Offensive

  • Dota 2



Current Version: 2.4

Download:
HERE



Old Beta Version: 3.7

Download: HERE



New Beta Version: 5.0

Download:
HERE



DOTA2 INFO: With a recent Update Valve disabled the gameintegration per default cause of performance issues for some users who didn't even know about it. This can be reenabled by adding "-gamestateintegration" to the launch settings.



https://i.gyazo.com/56961ea93f61a971ef59e77b12950b86.png





How to Install:



  • Download latest Version from the Razer Workshop or the GameDog Thread.

  • Install GameDog

  • Open Synapse and make sure Chroma Apps are enabled under the "Chroma Apps -> Settings" Tab

  • Start GameDog

  • Make sure your Chroma Devices play a Green Animation and then return back to your default Profile.

  • Make sure under Settings in GameDog the Directory to your Game is set correctly.

  • Minimize GameDog. It will stay open in the Tray Bar.

  • Start your Game and GameDog should receive Data and change the lighting accordingly.

  • After playing GameDog will revert the Keyboard back to your Synapse Profile



FAQ:

https://gitlab.com/Chromatin/GameDog#faq



If you feel like donating something I'd be very happy:

Either via Paypal

or via

Steam Tradeoffer

Thank you very much!











Changelog:



- 5.0



  • Full rewrite, New UI, improved performance

  • Fixed Bug causing "SDK not found" error on start

  • Fixed Bug with HttpRequestException





- 2.4



  • CS:GO: Fixed Crash





-
2.1



  • Workaround for slow updates caused by Valves broken API





- 2.0 (Just a minor Bugfix release to internal Version 5895)



  • Dota 2: Fix passive items lighting up as a Key





- 2.0



  • Allows staying in the Background

    That means GameDog does NOT turn yellow anymore. Once you start gamedog it plays a starting animation (Green light running along all Devices). After that GameDog returns to your default Synapse profile! This behaviour can be changed in Settings but is activated by default. Make sure to MINIMIZE the Window (it moves to the tray) and do NOT close the Window as that closes GameDog completly.





  • Start with Windows

    Makes the above actually useful. It makes GameDog start with Windows in the Background. You can now also start GameDog with the Parameter "/StartMinimized" which will Minimize gamedog right to the tray. It WON'T play any starting animation in that mode and won't initialize Chroma until you actually start a Game!





  • Import and Export of Assignments to share with Friends!

    With the Export and Import Buttons in the Assignments view you can get a JSON (Text) representation of your Assignments you can save as Textfile if you want to switch between profiles. Just click on Export and then click on "ok" to make GameDog copy everything into your clipboard. Now you can store this in your own Textfile for later use and just copy and paste it into the Box that appears when you click on "Import".



    But that not enough!



    You can also enter URLs to textfiles that are then downloaded so you can host your profile via any text file hosting service.





  • Single-time Key Flash for Game Values

    Allows you to let a Key flash for a moment if a Value changes (for example your HP drops or your Ammo drops)





  • Complete Dota Support

    Support for Ability Cooldowns, Item Cooldowns, Buyback (only if the money is enough...the cooldown isn't checked, sorry), Status Effects, Day- and Nightclock...if there is anything you want, please let me know.





  • New Devices added

    Keypads (tested with Orbweaver) and Headsets (Razer Kraken) are now supported!

    Keys for the Keypad are set similar to the Keyboard Keys and the Headset is a on/off switch as it can only show one state. The Headset is not very fast as it fades from one color to the other so some things might not work as expected!





  • CS:GO Changes

    Bombtimer moved to 40 Seconds. Added grenades as Game Value.





  • Better Game Lookup (Thanks njbmartin!)

    Games are now found even outside of the Steam Folder within a Steam Library.



- 1.2



  • Added better Error Handling for internal Server instead of swallowing Errors. If something doesn't work please send me the Logfile (GameDog.txt) available in: %AppData%\\GameDog\\logs

  • Fixed an issue that caused (caught) Exceptions when wearing a Knife. Preventing spam on the logfile.





-
1.1



  • Fixed an issue where Synapse won't recognize GameDog as a Chroma App if SDK is not enabled. Giving users the posibility to enable the SDK in Synapse if it's the only Chroma App ever.





- 1.0



  • Official Release





- 0.11



  • Fixed Version after SDK update





- 0.10



  • Support for Firefly and Mamba TE! (Thanks Razer for the support!)

  • Removed MANY of the plugins like Health and Armor and replaced it with a single "Two Color" Plugin where you can choose which Game Value to be used. One Plugin for Health, Armor etc.



  • Added a Countdown Plugin which works similar as the above but disables one key after theother (100% means all glowing, 0% means 1 key glowing). That's helpful as the requested Bombcountdown as an example. (See the Bomb Countdown default assignment)



  • Added an "Active Weapon Clip/Max" Game Value.



  • Changed the way Keymappings are done a bit to make it slightly more obvious which Keys are selected.



  • Added ChromaXML for Synapse support.



  • Minimizing to Tray. Even so Colore added support for Uninit the Razer SDK doesn't seem to support apps running in the background and just using the SDK when they need to yet. But it's being looked into.( https://github.com/CoraleStudios/Colore/pull/121 )

  • Added a text to make Doubleclick as well as rearranging Assigments more prominent

  • I probably forgot something...





- 0.5





  • Limited Dota support!

  • Effects are back

  • Stats screen removed for now

  • Assignments work like layers on top of each other and can be rearranged via Drag and Drop. Highest priority is at the bottom.

  • "Fill Color" makes the whole Keyboard light up

  • "Menu and Typing" makes the Keyboard light up completly in menu (Orange by default) and while typing in chat(white)

  • Added a "Flash below" property allowing to define a value below that point when they Key should flash

  • Assignments can be named

  • Colors can be choosen via a Color Picker

  • Bombtime is customizable

  • Better Description for Assignment Properties

  • Keys can be ordered

  • Performance improvments





- 0.4



  • Fixed Steam Search, Added Custom CS:GO Folder in Settings

  • Fixed Crashes

  • Detecting if no SDK is installed

  • Added Custom Colors and Changed how Assignments are made

  • Added new Function: "Kill Counter (Test)"

  • Temporarily Removed Effects Flashed, Smoked and Burning. They will be back again.

  • Introduced Crash and Application Logs





It's using the great Colore C# Chroma SDK Library!



What it is right now (besides Buggy and Ugly (not that much anymore) for now):



  • Using official CS:GO API to read out stats (same API GameSense uses)

  • Following effects can be displayed on the Keyboard





  • Flashed

  • Smoked

  • Burning





  • Keys can be assigned to the following "Functions":





  • Static Color (Displayed in one color all the time)

  • Two Colors (Displays a Game Value in a range from 0 to 100% (or true/false as 0 and 100%) and fades between two Colors. If the percent drops below the "Flash below percent" the Key or Mouse(pad) side will start flashing either in the Color defined via Flash Color or if that one is transparent in the Color defined via Color Start and Color End. Every Game Value that does not include "Percent" is displayed either as 0% or as 100% depending on the true/false state of the Value.)

  • Count Down Colors (Same as Two Colors but makes the Assigned Keys or Mouse(pad) sides light up in the defined order depending on the percentage)

  • Effect: x (Makes the whole Keyboard light up for an Effect, White for flash, Grey for smoke and red for Burning)

  • Kill Counter (Sets Keys one after another for each Kill the player did this round. This means if there are 5 Keys assigned and the player got 2 Headshots and one normal Kill, then 2 of the 5 Keys will light up in the HeadshotColor, one will light up in the KillColor one one will light up in the NoneColor

  • Bomb (Fades Keys from ColorStart to ColorEnd within 35 Seconds. Then switches to ColorDefusable (defusable with Def-Kit) for 5 Seconds before going to ColorNonDefusable)

  • Roundphase (Displays Freezetime (FreezetimeColor), Live (PlayingColor) or unknown (UndefinedColor) state of the current round on Keys)

  • Menu and Typing (Lights up the whole Keyboard depending if the user is Typing or in Menu)





  • If CS:GO or Dota is installed outside of the Steam Folder then go to settings and change the CS:GO Folder or Dota Folder Settings Key.



I really hope to get some feedback and hope people like that.
Yes, thanks for the instruction.
Qayum1616
Yes, thanks for the instruction.


Okay.

It won't work yet. I will add the needed things for that in the next version. Maybe I'll add an extra event for that or just change the current bombtimer 🙂
Yeah I just tried that and it didn't work. I will wait for this awesome feature 😃
WolfspiritM


Thanks OP for your work. This is what I needed to be satisfied of this keyboard.

I have a pair of questions/suggestions:

-Is it possible to find a way to make your app run in background and use a lighting profile while the game is not running?

-Backup/export of settings.

-How can I test if my assignments works if the game is not running?

-Can you implement a reset to default button to assignments?Because even on reinstall I still had my fuc ked up settings.



Thanks for this, awesome job.
cherokee
Is it possible to find a way to make your app run in background and use a lighting profile while the game is not running?


This sadly is not possible yet with Colore. Actually they are implementing it right now (https://github.com/CoraleStudios/Colore/issues/118). Once Colore supports that I will implement it so GameDog can be run in the Taskbar all the time and start once it receives states from the game. If it won't receive a state for half a minute it will let Synapse take over the control again.



cherokee
Backup/export of settings.


I will include a button that opens the Settings Folder where you can copy and paste the files and backup them from there. Right now you can find them in C:\\Users\\USERNAME\\AppData\\Roaming\\GameDog



cherokee
How can I test if my assignments works if the game is not running?


That really is a problem right now as there is no way to test. In earlier versions I had a test page but it won't work for the more complicated ones so I took it out for now. The only way to test them for now is trying ingame (a botgame maybe...it's how I test). As you don't need to restart your game you can just ALT-Tab out of the game, change your assignment then tab in again and on the next update from the game it should have changed it. For my personal testing I have a tool that replays all the received signals from the game. I might include something like recording and replaying but I don't think it's such a big issue for now.



cherokee
Can you implement a reset to default button to assignments?Because even on reinstall I still had my fucked up settings.


Have you tried Version 0.5 I posted yesterday as prerelease? It should include a "Reset" Button besides the "New" button.



🙂
WolfspiritM
This sadly is not possible yet with Colore. Actually they are implementing it right now (https://github.com/CoraleStudios/Colore/issues/118). Once Colore supports that I will implement it so GameDog can be run in the Taskbar all the time and start once it receives states from the game. If it won't receive a state for half a minute it will let Synapse take over the control again.


This would be really just perfect. Well maybe less than 30 seconds, just use the method that some Saturation togglers use to see if the game is running. (I don't understand anything of development, but an implemented version of something like:

tasklist /FI "IMAGENAME eq csgo.exe" 2>NUL | find /I /N "csgo.exe">NUL

if "%ERRORLEVEL%"=="0" echo Programm is running= )



WolfspiritM
I will include a button that opens the Settings Folder where you can copy and paste the files and backup them from there. Right now you can find them in C:\\Users\\USERNAME\\AppData\\Roaming\\GameDog


WolfspiritM
Have you tried Version 0.5 I posted yesterday as prerelease? It should include a "Reset" Button besides the "New" button.




Perfect, when I go home I try to wipe my settings to default, because since the update and the new color selection stuff all colors were transparent





WolfspiritM
That really is a problem right now as there is no way to test. In earlier versions I had a test page but it won't work for the more complicated ones so I took it out for now. The only way to test them for now is trying ingame (a botgame maybe...it's how I test). As you don't need to restart your game you can just ALT-Tab out of the game, change your assignment then tab in again and on the next update from the game it should have changed it. For my personal testing I have a tool that replays all the received signals from the game. I might include something like recording and replaying but I don't think it's such a big issue for now.




Yes, this was working. It's just a bit intricate :D





Post your trade offer url so we can donate you something 🙂
i test it, very very nice 🙂 we need to custom it ourself! 😛 like bomb timer on numpad 😃 and bigger health/armor 😉 but it's a very good job 😛
Xus08000
like bomb timer on numpad 😃 and bigger health/armor 😉 but it's a very good job :p


Exactly this! Anyway, it's customizable but not really user friendly!
Xus08000
and bigger health/armor


Hi. Thanks! What exactly do you mean with that? If you double click on the Health or Armor Event in the Assignment view of gamedog you can customize on which keys it will be displayed as well as the colors. What do you mean with bigger? For the Bombtimer you can do the same. A Bomb Countdown (changing one key after the other until the bomb exploded) will be implemented in the next version 🙂. Will try to have it out until this weekend.



I'm planning to remove most of the Events and consolidate them. For example you will have a single effect for "Fade between two colors" and can apply it to "Health" as well as "Armor", "Rest ammo primary" and so on...that makes it more user friendly I hope. Another effect would be "Value steps" where you can define ranges of color for example: Health between 0-10 is red 10-80 is orange and 80-100 is green.



It's hard to make things as customizable as possible but keep it user friendly and not overload the UI.



What I am also looking at is a better way to customize the Keys that are assigned as the current one really isn't user friendly. 😃
ok, i didn't notice we can customiz ourself 😃 i check it last night ^^ my bad 😃 but very good job!
Hey guys!



I have a new Version ready. It would be nice if you could test it and give feedback (every kind of feedback is appreciated!)

https://onedrive.live.com/redir?resid=205D00A1CA4B3620!3820&authkey=!ABjqQ2KHb5oXm54&ithint=file%2cmsi



Sadly I did many changes that require a reconfiguration. Sorry!



Changes in this Version:

- Support for Firefly and Mamba TE (Thanks Razer for the support!)

- Removed MANY of the plugins like Health and Armor and replaced it with a single "Two Color" Plugin where you can choose which Game Value to be used. One Plugin for Health, Armor etc.

- Added a Countdown Plugin which works similar as the above but disables one key after the other (100% means all glowing, 0% means 1 key glowing). That's helpful as the requested Bombcountdown as an example. (See the Bomb Countdown default assignment)

- Added an "Active Weapon Clip/Max" Game Value.

- Changed the way Keymappings are done a bit to make it slightly more obvious which Keys are selected.

- Added ChromaXML for Synapse support.

- Minimizing to Tray. Even so Colore added support for Uninit the Razer SDK doesn't seem to support apps running in the background and just using the SDK when they need to yet. But it's being looked into.( https://github.com/CoraleStudios/Colore/pull/121 )

- Added a text to make Doubleclick as well as rearranging Assigments more prominent

- I probably forgot something...



If you feel like donating something I'd be very happy:

Either via Paypal

or via

Steam Tradeoffer

Thank you very much!
Hi guys, it doesn't work for me for the 0.10. Intall is ok but i can't lunch it. Synapse down and test with administrator option :)



So i stay with 05 :)



Edit : Wait.. 0.5 didn't work too now 😢 i going see what appened
thats really cool!!!!
Hi,



That's cause of an update of Synapse and the SDK change they did that broke a few things. Here is Version 0.11 that should work again:



https://onedrive.live.com/redir?resid=205D00A1CA4B3620!3820&authkey=!ABjqQ2KHb5oXm54&ithint=file%2cmsi
Hello,

I heard of this awesome program so I downloaded it. After installing it I tried to open the program threw startmenu (win10) nothing happen. Audio Visualizer is working so there is no error.



pls help maybe threw steam

http://steamcommunity.com/profiles/76561197998660124/
I can't use it on DeathStalker Chroma ?
Srooka
I can't use it on DeathStalker Chroma ?




Deathstalker Chroma is split into zones and not individual keys, so some effects will work, some won't.
Justus43
Hello,

After installing it I tried to open the program threw startmenu (win10) nothing happen. Audio Visualizer is working so there is no error.




Does that mean that no window is opening and no error message appears? Please take a look into C:\\Users\\USERNAME\\AppData\\Roaming\\GameDog\\logs (or type %AppData%\\GameDog\\logs in explorer) and see if there is an error in the GameDog.txt



Srooka
I can't use it on DeathStalker Chroma ?


DeathStalker Chroma is untested. You can try and see if it works. You could try setting multiple Keys and see if it triggers a Zone.
there isnt a folder like GameDog
could you @WolfspiritM help me?
@Justus43 I was talking with @njbmartin and I'm sorry. except of starting as Administrator I don't know. It seems something more basic (faulty policies for example) is happening on your end as the application itself doesn't seem to get initialized. Didn't starting as Administrator work?
nope, martins program works fine
Justus43
nope, martins program works fine




So just in case others are wondering, this issue was caused by antivirus software preventing the local server from running.
I'm using a blackwidow chroma TE, and installed everything as described. My keyboard changes to the orange/yellow color when starting up cs:go, but i don't see cs:go under "games", so can't edit my settings. None of the features seem so work ingame either. Tried starting the program as administrator, didn't help.
kvimzon
cs:go, but i don't see cs:go under "games", so can't edit my settings


That happens when CS:GO is not found or is installed outside of Steam. Take a look under "Settings" beside "Games" and make sure the "CS:GO Folder" is set correctly there. It needs to point to the Folder where the csgo.exe is placed in. Save the settings afterwards and restart GameDog.



EDIT: Usually the Path looks like that: C:\\Program Files...\\Steam\\SteamApps\\common\\Counter-Strike Global Offensive

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