A new update for Cortex Mobile is available now via Google Play!
This update redesigns the Library and Featured game screens!
![](https://uploads-us-west-2.insided.com/razer-us/attachment/533771_4793de03914f0847f24785142378142e.png)
![](https://uploads-us-west-2.insided.com/razer-us/attachment/533772_e2b75fc9c3e42e92e4f1d54cfaff8930.png)
If you have any feedback about this release please comment below and enjoy your new update!
0V3R_K1LL
Would much rather have the old Cortex mobile back to be honest.
techSmittenPEARL247
Need to mention that I am using Razer Phone 2, in case they try to blame the device issue:mad_:
XevosWarz
Same as today, P2P games not working, only able to claim daily for now...
Kenserky
It seems to work almost every two days.
Device: Galaxy S7
Android Version: 8.0.0
App Build Number: 5.0.380
Region: EU (France)
I hope they can fix this, it's getting anoying havong problem for this long.
Sacius
Its not random, it works when games changes and when it switches to 50zsilver during weekend and then back to 25.
0V3R_K1LL
Has your issue been resolved? I'm still not able to earn anything from P2P mobile on many days, some days it works on its own.
osnabb
Device: Samsung Galaxy S9
Android Version: Android 9
App Build Number: 5.0.380
Region: Europe (Sweden)
During November I've been able to earn silver on my phone on the 1, 5, 7 and 8 of November by playing games but I've gotten the daily silver for checking in on every day, according to my transactions list.
Rox598
Sorry about this everyone
I’ll pass it on now and ask for someone to take a look.
for more information regarding the issue can you reply with some details?
Device:
Android Version:
App Build Number:
Region:
JR0nin
@ckdo1974 Hello there, in reality ...
JR0nin
Razer Cortex Mobile works fine after the latest update on Android for my OP6T.
ckdo1974
The problem is independent of the hardware make and model, and of the version of Android in use. There's nobody to blame here but Razer.
ckdo1974
The problem is independent of the hardware make and model, and of the version of Android in use. There's nobody to blame here but Razer.
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