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Questions on OSVR? Ask them here.

Discussion in 'OSVR Discussions' started by technokat, Jan 6, 2015.

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  1. technokat

    technokat Director, Social Marketing Staff Member


    Curious about the OSVR?

    We'll be sitting down later today with the Product Manager for OSVR to answer some of your questions. Post them here.

    Update: Here's a vid - we've answered some frequently asked questions, check it out!
    Last edited: Jan 7, 2015
    etniesgum, HeadClot and Bovfo like this.
  2. Oroshi

    Oroshi Member

    I saw there is a Rift DK2 plugin, is that one way allowing the DK2 to work with OSVR, or is it something that lets OSVR emulate to be a DK2?
    agnostic likes this.
  3. CroPsychooo

    CroPsychooo New Member

    How is it different from the occulus rift besides open software?
  4. lifeautoCrimson336

    lifeautoCrimson336 Active Member

    When will it be released, and will there be a razer edition? Also, will there be a special insider pre order or price?
  5. w9jds

    w9jds Active Member

    It allows you to use this SDK to work with the Oculus Rift.
  6. CroPsychooo

    CroPsychooo New Member

    What do you expect from OSVR or in other words do you think its gonna make a great succes?

    And do you plan to listen to player's reviews where they are going to say pros and cons?
  7. thyteq

    thyteq Member

    What type of games can we expect to be supported at launch? :)
  8. Robotdude

    Robotdude New Member

    Do you really feel 1080p@60fps is enough for presence? Or even a decent sense of immersion?
  9. RazerKreuz

    RazerKreuz Member

    does it have steep hardware requirements?
  10. rushclubPalePink582

    rushclubPalePink582 New Member

    Will there be a Razer edition. Like with Razer cover and like emblems etc. Is OSVR a new company partnered with you? Haven't seen it before. Looks great though
  11. technokat

    technokat Director, Social Marketing Staff Member

    We're looking into your questions and we'll have answers asap!
  12. 27SilentChaos

    27SilentChaos Active Member

    What can be improved on the OSVR at this moment? Some people(media online) who have tried it says that its no where near, Oculus/ Samsung Gear VR etc and feels like a low end version of it. What are the steps taken to make sure this will continue to evolve that really stands out and make a difference? Thanks :D
  13. AppleAlex

    AppleAlex Active Member

    What were the demos that were being shown to the press to show if OSVR, as they didn't really say?
    astrixx likes this.
  14. 27SilentChaos

    27SilentChaos Active Member

    Read this, it talks a bit on the demo. Hope it helps!
    AppleAlex likes this.
  15. Vestieri

    Vestieri Active Member

    Can you already watch movies on the device? Should be feeling like sitting in the cinema, only more epic in your own bed (or whereever).
  16. redchipsss

    redchipsss Member

    The current frontrunner for the VR headgear market is without a doubt, the Occulus Rift. Given that the Rift has been evolving in a rapid rate, continuously upping their game by continuously improving on their hardware (adding cameras, higher rez screens, etc) everytime. How would OSVR be able to keep up with this? will OSVR have a hardware refresh schedule to coincide with Occulus'?
  17. TheCustodian

    TheCustodian New Member

    Are there any future plans to work with the engineers and take advice from Oculus or Vuzix for example? If its open source then surely there's no harm in taking advice!
  18. technokat

    technokat Director, Social Marketing Staff Member

    We got some of the common questions we encountered so far answered. Check the first post for the video :D

    Keep the questions coming, I'll try and get them answered as well.
  19. JADEthinkTomato553

    JADEthinkTomato553 New Member

    When will the Hacker Dev Kit be available for consumers with 3D printers?
  20. Medrilan

    Medrilan Active Member

    So, why did Razer decide to back the OSVR rather than making their own VR? I was really hoping for a Razer-made VR headset.
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