I have seen this hinted at by a few other people, but have been unable to find any threads dedicated to the idea directly. I enjoy both console and PC games, but feel that for certain games neither platform offers an entirely valid control solution. In terms of PC, I often find that the accuracy and fluidity of a mouse often gets countered by the clunky rigidity of a keyboard, with its more binary capabilities. I feel that the analog sticks on most modern controllers open up quite a bit of potential for the player in this regard, but having the mouse replaced with a second analog stick, and replacing the numerous keys of a keyboard with a limited selection of buttons makes this a mute point. Why can't there be a gamepad for PC that can be paired with a mouse, has an array of keys, and has a true omnidirectional analog stick? So many PC games require a player to keep three fingers on WASD for general movement, while the thumb sits idle for most of play on the spacebar. In most games there are keys outside of WASD that are vital to play. This forces players to constantly retask fingers dedicated for movement to other positions, hindering their play in game. Why not offer a solution where the more dexterous thumb can be but in charge of movement entirely, freeing up the other fingers for other equally important actions? The current Tatarus and Orbweaver keypads offer a great many advantages over more traditional keyboards, however utilizing only eight direction d-pads, they do not offer the full range of sensitivity needed for certain game-play elements found in many games. How difficult would it be to replace this D-pad with something more capable? Am I alone in thinking this, or does adding an analog stick to a mouse/keyboard combo only make sense?