Screen resolution in OSVR, why 1080p?

Discussion in 'OSVR Discussions' started by Kyokushin, Jan 8, 2015.

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  1. Kyokushin_no_id

    Kyokushin_no_id New Member

    I made test with smartphones and limelight (stream) and opentrack software on a few smartphones.
    1080p screen in my opinion is too poor for good game experience.

    Galaxy S3 (720p) - this is only for enthusiast... unplayable
    Galaxy S4 (1080p) - you can read medium/large text, but small is also hard to read. This is no solution to play in long way
    LG G3 (1440p) - much better than 1080p. It is playable and it much better would be use this screen is OSVR.
    4K - not tested - but this should be destination screen.

    If you like to make test with smarthpone, there si GUIDE:,-colorcross,-opendive

    Is there any chance to get OSVR with 1440p screen? 1080p is a step backward.
  2. SquidTrooper

    SquidTrooper Active Member

    True, perhaps it will be available with the consumer version. Remember this version is nowhere near consumer ready, it's really just for showing the early software and hardware so developers can use it.

    Hope this helps!
  3. SexGhost

    SexGhost New Member

    The thing with OSVR is that anyone can build it themselves and expand upon it. I think the point of offering the hardware in the first place is to be an accessible/affordable entry for development. The device itself is supposed to be upgradeable.
  4. Stardweller

    Stardweller New Member

    I wouldn't worry too much about the hardware yet. Because of the project and everyone involved it will evolve as needed and there will no doubt be a premium hardware version that you can get anything and everything with because you are not alone in wanting the best of the best.
  5. Darshan23_no_id

    Darshan23_no_id New Member

    Indeed 2560X1440 is entry point to perceivable good quality of VR if your are looking something that has magnified mobile class screen with 100 degree fov.
    Last edited: Feb 2, 2015
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