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Razer Core and VR

Discussion in 'Systems' started by dave_mm0, May 4, 2016.

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  1. Hello,
    Does anyone have any info regarding the Razer core and VR support, Oculus and Vive?
    On paper, everything is nice, excpt for the bandwidth, PCIe 3.0 8x theoretical transfer rate is set at 8GT/s, which is usually fine for most VR apps. Of course, for the next Gen of GPU, that might be an issue.
    When you compare it to Thunderbolt 3.0's 40Gbps, it doesn't quite match up... But I found several benchmarks that show no real increase in performance between PCIe 2.0 and 3.0 and even between 3.0 16x and PCIe 2.0 8x.

    Maybe someone has experience running Oculus/Vive on different configurations? I want to get an idea how much of a bottleneck the thunderbolt bandwidth will be...

  2. Cobalt_Wraith

    Cobalt_Wraith New Member

    This please. The vast majority of my interest in a Razer laptop/Core setup is for the ability to run VR while keeping to my preferred laptop setup.
  3. dskeith

    dskeith New Member

    Yeah, is anyone running the Razer Blade + Razer Core for the HTC Vive? Can you use GPUs in the Core in "direct mode"? I greatly prefer doing all of my work on a single machine instead of having a separate desktop and laptop and I need to make a purchasing decision ASAP.
  4. TyMcLean

    TyMcLean Active Member

    I haven't ran an Oculus Rift or an HTC Vive yet, but I did run the 3dMark vr test through the RBS monitor, and it seemed to be running fine. Fraps showed an average of 100-110 fps with a GTX 980. If I can get my friends Oculus this upcoming weekend, I'll run some tests with his games.
    dskeith likes this.
  5. dskeith

    dskeith New Member

  6. Brastic

    Brastic Active Member

    It depends on the VR application you are using. Most of the games will be heavily loaded for the GPU as both AMD and NVIDIA have put in a lot of VR acceleration into the new Polaris and Pascal GPUs. I am not too worried about this as the CPU is just not powerful enough to render at 90fps in VR.
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