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Your experiences with VR

Discussion in 'OSVR Discussions' started by Mapsle, Jan 6, 2015.

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  1. Mapsle

    Mapsle Well-Known Member

    I have to admit, that I haven´t had the chance to try a VR device yet, but I´m really interested in it.
    What are your experiences with VR? What devices have you tried, how does VR influence your gaming, ...
     
  2. Nanoforge

    Nanoforge Active Member

    I have been pretty fortunate to have tried some of the earliest VR experiences. These range from the Sega VR to the Phillips Scuba to the Virtuality arcade system. They all are history now but were the stepping stones of what we get today and may get in the future. Right now I am on the list for a CastAR unit and I might spring for this Razer OSVR when it is unleashed. Unlike some naysayers, I do not see VR as a fad but a determined technology that will evolve to be what we want it to be instead of remaining static. There are so many possibilities.
     
  3. Destrok

    Destrok Well-Known Member

    While it seems like it could be really cool for flight sims and dogfighting games, as well as just for looking around huge open worlds like skyrim, it seems to me that once it is finally released it will just be a fad like rhythm and motion gaming.
     
  4. Nanoforge

    Nanoforge Active Member

    I don't see that as true. There are plenty of uses for this device, in not just entertainment but in CAD CAM manufacturing and design, medical imaging and 3D graphics design. Look beyond the simple gaming aspects, this headwear could become the replacement for the flat monitor that we have been using for years.
     
    Mapsle likes this.
  5. I own a Rift DK1, and have been doing 3D gaming in various forms for a couple decades now. I've a developer and a gamer, and have been looking forward to not only playing games in VR, but also developing them.

    That hasn't really been fully realized yet though, since the DK1 gives me a great deal of motion-sickness in most games. Elite: Dangerous is one of very few games I've been able to play without walking away miserable ten seconds in. =(

    Each new hardware iteration has me hopeful though. VR is absolutely the modern pinnacle of gaming.
     
  6. Kyokushin_no_id

    Kyokushin_no_id New Member

    I am using VR gogles with smartphones. Tested a few solutions, cooperating with making free tracking software (Opentrack).

    I think VR is future. This future will require powerful GPU, high resolution (4K or 8K) screens and fresh look to user interface and input control.
    We need to take everything what we know and look at this from different side.
     
  7. Dustmeister79

    Dustmeister79 New Member

    I remember as a kid going to the mall and playing a VR game once. It was awesome and I really can't believe it isn't mainstream now (that was in the early '90s). The game was basically me vs a friend in a virtual world. We had a controler that we used both to move and fire a gun. I ended up standing in the same place too long and was eaten by a Pterodactyl. I remember being fascinated by the technology.
     
  8. SquidTrooper

    SquidTrooper Active Member

    Well... I held my phone really close to my face while playing Minecraft once...

    ...

    Does that count?
     
    Inactive member 6099 likes this.
  9. Dustmeister79

    Dustmeister79 New Member

    LOL. I don't think so. However, the graphics in the VR game I mentioned above were about on par with Minecraft.
     
  10. Dunyas

    Dunyas Active Member

    I picked up a Google Cardboard set off eBay for like $3 for use with my Galaxy S4 and now watch movies and stuff on it. Not really the best experience but it's something fun to play with. If you have a phone that can run the apps, the $3 to play around with it is totally worth it.
     
  11. Grover_no_id

    Grover_no_id New Member

    Working in the sim industry for nearly 20 yrs now, have used a wide array of consumer and mil spec VR systems. In all, Oculus DK2 is probably one of the best.. its still not great (software and setup worse than DK1 - vision and latency better) but VR is a bit of a dead end anyway. A few people have mentioned VR as being a bit of a gimmick - in general for consumers it is. Without complex haptic and motions systems VR actually is more of a toy than of any great use.You will get great immersion in static games like space, car and flight sims (where you dont move your body) but other games without good haptics its annoying.
    However as AR becomes more prevalent haptics become generally easier.. and this is where I see OSVR being very important, as it will allow AR systems to be easily deployed as addons for it. AR allows the use of your hands (with some fancy image tracking) and you can use VR in a far more interactive way. This will become more obvious as the consumer versions of VR move from VR to AR. This is inevitable because of the fact VR is a subset of AR.
    I hope I can get an OSVR kit, it would be a very interesting piece of hardware to implement some of our sims on... I wish Razer all the best with these efforts - its looking promising.
     
  12. dragl3ft

    dragl3ft New Member

    I have to agree. I've used both the Oculus DK 1 and 2. There are so many new form-factors coming out for gaming and each seems to be promising something great. These first two version of the Oculus left something to be desired in the way of being cumbersome and a bit nauseating. While in a VR environment though, it is very exciting and completely changes your gaming experience. I'm looking forward to what's to come!
     
  13. Nanoforge

    Nanoforge Active Member

    Dactyl Nightmare by Virtuallity. Amazing to thing that was state of the art once. My friend got "VR sick" on that one.
     
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