Torbjorn's Speculations

Discussion in 'Overwatch Talk' started by Cpt.Radburn, Mar 2, 2018.

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  1. Cpt.Radburn

    Cpt.Radburn Member

    So, our lord and saviour Jefferino Kaplan said they had some work in progress for our magnificent Toblerone, regarding more flexibility.
    What do you think it could be?

    Wall ride?
    Ability to ride the turret?
    Tell me what they could tweak!
     
    Makgoraaaaa, Selyca and Sourio like this.
  2. Sourio

    Sourio New Member

    Torbjörn is very annoying in some games. But it can also be very useless in others.
    Giving more support to their teammates would be the best thing in my opinion, but I don't know what it can be.
    Healing armor?
     
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  3. PT.Singer

    PT.Singer Well-Known Member

    Being able to actually move the turret from one place to another, and still have it active, would be great.
     
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  4. Kamachiz

    Kamachiz Member

    Separate healing the turret and upgrading the turret. Atm it is 3 smacks with te hammer to get lv2 turret (in the case that it does not get hit with dmg). Any hero (hanzo, genji, widow, zen, ana, macree) with range can tickle ur turret to death in no time (your hammer in most cases wont be able to out heal the dmg inc). Like seriously, a dva with her infinite ammo can LITERALLY hold right click at ur turret from 99999999999 thousand light years away landing at least a SINGLE BULLET at your poor little turret that will NEVER be able to get lv2. As of right now, torbs will to move the turret to a spot where he can lv it to lv2 (but this means turret will have lesser vision to lock onto enemies but why build a turret in a spot where it wont hit any enemies?).

    Another idea is to allow insta upgrade to lv2 turret BUT torb will need X amount of scrap to do this (Daddy Jeff can decide on the number). This is actually more balanced in a way since Torb is essentially being asked to use scraps more efficiently rather than chucking it out like the mad short bastard he is. This allows Torb to be more viable than current even in the case that his poor little turret get dived and you do not have your ult up. Torb can get his turret back (at the cost of not having armour to help team survive or himself survive) or Torb can get armour to survive at the cost of not being a effective offense for a time.
     
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  5. Cpt.Radburn

    Cpt.Radburn Member

    I like this idea a lot, would be very effective on torb and would make scrap more useful imo.
     
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  6. NebulaMask

    NebulaMask Active Member

    Being able to put the turret on walls/ceilings so that the turret placements aren't as obvious would be a nice buff.
     
  7. Cpt.Radburn

    Cpt.Radburn Member

    i think that one could be actually a little bit game-breaking, as the fact that torbjorn should have to look up/other ways to repair it and maybe some characters would be unable to destroy the turret itself (take junkrat for example, one of the few counters to torbs turret)
     
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  8. NebulaMask

    NebulaMask Active Member

    Why wouldn't JR be able to aim up at a turret on a wall/ceiling? It might be harder to hit, but I can't think of any place where it could be where it would be impossible to hit with his nades. It would just be like sym turrets (but obviously has more hp) which JR doesn't have issues hitting.
     
  9. Cpt.Radburn

    Cpt.Radburn Member

    the main thing why JR is a counter to torb turret is that he does not need to be in line of sight to destroy it.
    if i place it on a ceiling, it will be a LOT more difficult for JR to land a grenade.
    let's say that im gonna place the turret in the ceiling near a door. My turret will have MUCH more cover (only the cannons would be visible) and i would need to be in line of sight for more time to destroy it. Way too powerful, i'm sorry
     
  10. NebulaMask

    NebulaMask Active Member

    No need to be sorry, we just disagree. I wouldn't mind if los was needed to kill a turret like that, it's still destroyed very quickly. It would also take torb a lot longer to set up and upgrade it if he had to jump up to place it in a funky spot like how sym often jumps to place her turrets around archways.
     
  11. Cpt.Radburn

    Cpt.Radburn Member

    we agree on something tho. Torb needs wall climb :joy:
     
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